Getting Up Game For Mac



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Since the early days, Macs have never been associated with hardcore gaming, unlike their PC counterparts. Games for Mac were customarily more simple and none of the top games were even present on the platform for a long time.

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Top games require top-level setups. But with Apple’s focus on beauty and simplicity of design, Macs have always been offered as turnkey solutions in few variations. That meant little wiggle room for all the customizations best Mac games required.

Meanwhile, the gaming industry skyrocketed, mainly on PCs, which made it easy for people to build powerful computers to take full advantage of all the latest games and then update those computers with even more processing power, RAM, and new video cards to keep up with the gaming evolution.

Macs eventually did catch up, or maybe games have reached a plateau of sorts, when most top computers’ power and graphics got good enough to run just about any new game, short of VR. Today, gaming on Mac is becoming increasingly more popular, and more developers are dedicating resources to producing new (as well as porting older) hit games for the operating system. Thus the iconic StarCraft II: Wings of Liberty was developed for both PC and Mac at the same time, while hugely popular Stardew Valley was ported to Mac at a later date. Steam games for Mac are also gaining popularity worldwide as the Steam platform continues to grow.

Set up your Mac for gaming

We know what your Mac clearly lacks. Games. Install Setapp and prepare your computer for a perfect gaming experience.

So if you have a Mac today and want to dive into the gaming world — it’s not that hard. All your Mac needs is just a little tweaking and optimization to make sure you can really enjoy the experience.

How To Optimize Mac For Gaming

When you start thinking how to play games on your Mac and about what you need to do to optimize your Mac so you can get maximum performance out of it, first of all, think about getting more space, freeing up memory, clearing up clutter, turning off unneeded features, and lowering your graphics card requirements. If none of those do the trick, you probably need another Mac, which we’ll also discuss.

Free up space for Mac games

Whether you’re getting Steam games for Mac or download one-off titles from the App Store, one thing is for sure — they take up lots of gigabytes on your hard drive. More than that, besides the actual size of the game, it’s also recommended that you keep at least 25 GB (and preferably more) of your hard drive free, as some of that space would be used while you play.

How do you free up so much space? Start by going through your Mac’s folders and see if there is something you truly haven’t used in a while. Check Movies, Music, and Pictures folders in your user Library — those tend to be quite heavy. Even if you can’t delete something, consider moving it to the cloud.

Then go to the Applications folder and check if you can purge an app or two there. Anything you haven’t used in a year is probably better deleted and reinstalled than kept occupying space on your disk. And, of course, don’t forget to delete games you no longer play.

This process may take a while, and in fact it’s quite hard to delete things off your drive completely, as various affiliated files are always clinging on and hiding in the most remote folders of your Mac. The good thing is you can use software to detect clutter and remove it completely, leaving you enough space for even the best Mac games.

To start, download a pro-level disk analyzer like Disk Drill. Besides its main purpose of recovering lost files and data, it’s a top utility for revealing what your disk space is consumed by. Simply use the “Clean up” tab to scan your disks and remove anything you don’t need anymore.

When it comes to uninstalling applications, solely removing the folder from Applications could potentially leave hundreds of associated files all over your hard drive. With an optimization utility like CleanMyMac X, you can use an Uninstaller scan and find everything that belongs to the application to delete it at once.

Keep an eye on your Mac’s performance

While having lots of free space will generally boost your Mac’s performance, it’s not the only contributing factor. For instance, RAM and CPU are just as important. And once you hear the overheating fans, you really need to take a look at how your processing power is being consumed.

Built into your Mac is a useful utility called Activity Monitor. Launch it from your Applications folder to scroll through tabs like CPU, Memory (RAM), Energy, etc. Activity Monitor shows all the active tasks consuming your Mac’s resources and allows to terminate those tasks right from the app as well.

But in most cases, CPU, RAM, and energy levels won’t give you a complete picture of what’s really happening with your computer. That’s where you need to use a top-tier utility like iStat Menus, which in addition to all the above shows air flow, network usage, frames per second, and much more. It also lives in your menu bar, making it easy to monitor your Mac continuously.

Optimize your Mac

So what do you do when you spot your Mac performing worse than it should? How do you improve the speed and make your Mac feel brand new?

The best way to increase your Mac’s performance is to regularly (e.g. once a month) use high-quality software devised for that purpose. CleanMyMac X here is a leading program that boasts millions of users worldwide, mostly due to its simple one-click improvements. Through various scans, from speed optimization to mail attachment removal, you can resolve problems exactly where they come up.

Anytime you use CleanMyMac X, it would take your computer 95% there in terms of its capabilities. To achieve the final 5%, there are a few more things you can optimize with some manual work.

For example, if you don’t find Notification Center useful at all, you can turn it off and save the power your Mac uses to keep it running in the background. Unfortunately, macOS doesn’t give you a way to turn it off in the settings, so you need to use Terminal:

  1. In Terminal, enter launchctl unload -w /System/Library/LaunchAgents/com.apple.notificationcenterui.plist
  2. And then follow up with killall NotificationCenter
  3. Notification Center should now disappear and won’t relaunch with the next system restart

Likewise, you can disable the Dashboard utility if you don’t use it often:

  1. In Terminal, enter defaults write com.apple.dashboard mcx-disabled -boolean YES
  2. Then restart the Dock with killall Dock

If you think through every process running on your system, you can probably come up with more functions that you don’t need. However, Dashboard and Notification Center are probably the most common once people want to see gone.

Finally, when you’re playing a game, check if you can lower the strain on your graphics card in its settings. Frequently you can change the resolution, level of details, and shadows to increase processing speed. To get a little extra game booster for Mac, try playing a game in an app window rather than full screen.

Choose the best Mac for gaming

If you had the most powerful computer available, no game would be a problem. And truth be told, PCs are easier in the sense that you get a box to fill up with everything you need and reshuffle the parts with ease. When it comes to Macs, parts are difficult to change, and most of the time you have to decide on what you need right away.

So how do you not make a mistake? What is the best Mac for gaming?

The two most important Mac components to games are processor and video card. While processing power is fairly straightforward — the more the better (with Macs you also have to note the Turbo Boost each model can provide) — video cards have always been somewhat tricky.

Video cards can be discrete or integrate. The former are faster but independent from the processor. The latter are part of the system and able to use available processing power. That’s generally what you want here.

There are currently three integrated video cards available on Macs: Intel HD Graphics 5000, Intel Iris Graphics, Intel Iris Pro Graphics. So any computers featuring these are more or less suitable for gaming. Just remember to opt in for the highest CPU you can afford. Generally, this means selecting from such models as:

  • 15-inch MacBook Pro
  • 27-inch iMac (5K or regular)
  • 21.5-inch iMac (most powerful model)
  • Mac Pro

Laptops of 13 inches and smaller are significantly less powerful and thus not recommended for serious gaming on Mac. And if you choose to employ your 15-inch MacBook Pro, keep in mind that games for Mac are the greediest when it comes to energy consumption.

You can try all sorts of manual hacks to increase your battery life, from dimming your screen to quitting apps to turning off WiFi. But for a seamless way to make your battery last you up to 20% longer on every charge, use an automatic app like Endurance, which takes advantage of all ways to prolong your gaming on Mac and balances battery life and CPU at the same time.

Following recommendations above will ensure that your computer is 100% prepared to face the best Mac games out there. Sure, you can perform a few tweaks manually, but nothing will compare to using specialized software to get your Mac to its top shape! Best of all, apps mentioned here are all available for a free trial through Setapp, a platform of over 150 best-in-class Mac utilities and tools designed to elevate your everyday experience. Now you’re ready to buy all those Mac games!

Setapp lives on Mac and iOS. Please come back from another device.

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(Redirected from Marc Eckō's Getting Up: Contents Under Pressure)
Marc Ecko's Getting Up: Contents Under Pressure
Developer(s)The Collective
Publisher(s)Atari
Designer(s)John Manley
Platform(s)Microsoft Windows, PlayStation 2, Xbox
Release
  • NA: February 14, 2006
  • EU: February 24, 2006
Genre(s)Beat 'em up, action-adventure
Mode(s)Single-player

Marc Ecko's Getting Up: Contents Under Pressure is a video game released in February 2006 for PlayStation 2, Xbox, and Windows. It was developed by The Collective and published by Atari, Inc. under license by Ecko Unlimited. There were two editions of the game, one being a limited edition and the other being the normal release. The game was later re-published by Devolver Digital in December 2013 on Steam.[1]

The game focuses on an amateur graffiti artist known as Trane who uses graffiti and tagging as a way to protest against the corrupt dystopic city of New Radius, in a future world where freedom of expression is suppressed by a tyrannical, Orwellian city government.

The gameplay is set up like a non-linear fighting game; the story progresses in a linear fashion, without the player needing to complete side missions, as in Grand Theft Auto III, but a certain amount of freedom and open-endedness is available to the player as they complete 'Tag Wars' in the first part of the game.

The musical score for the game was produced by hip hop artist RJD2.

Plot[edit]

The story begins in the New Radius Slums, where Trane, against the will of his grandmother, runs away from home to establish himself as a Graffiti artist. His first goal was to set himself as a notorious graffiti artist within the New Radius slums. His exploits reveals the state of New Radius, as a result of Sung's attempts at Gentrification of the city to make it look prosperous. He has oppressed the lower class societies by eliminating the budget of liberal arts for more 'prosperous' enterprises in the city, using the C.C.K to keep the slums and the city's seedy reputation suppressed through violence. Trane soon butts heads with the Vandals of New Radius led by Gabe who constantly paints over his works. Realizing he needs to make his crew well known, he successfully tags the city monorail which allows him to show his graffiti around New Radius in the face of both the C.C.K and the VaNR and then defeating Gabe in a Graffiti battle which forces an alliance between both Crews.

Soon enough, however, Trane is incapacitated by Decoy, who tells him about his father's past and how it all connects to Sung's rise to power. He also tells Trane that the anti-graffiti campaign was a smokescreen to prevent artists such as Decoy from revealing the truth: Sung paid Trane's father to assassinate a rival candidate. Decoy had been tagging posters with the phrase '9/06', the day that Sung ordered the murder of Trane's father to cover up his involvement. Taking his revolution to the next step, Trane begins tagging upper New Radius, the pristine part of the city which Sung upheld as the bastion of progress. Amongst the tagging campaign, however, Gabe betrays Trane under the threat of being killed by Shanna, an assassin in the employ of the New Radius News who uses recent events to make interesting news. This leads to Lower New Radius being attacked by C.C.K death squads, and Decoy's death at the hands of New Radius News's assassin and lover Shanna. Swearing revenge, he plans a smear campaign against Sung by planting flyers which incriminate Sung for his role in the murder of another candidate. Sung's second in commnad J-Twizz realizes the error of his ways and joins up with Trane. From this point Trane can unleash the 'Tag 'n' Bag' attack when his hype meter fills by pressing the X button. Trane defeats Shanna (although she appears to be killed by the fall, she in fact survived, as a helicopter was waiting for her below). While the fight to overthrow Sung has ended, the fight for freedom is never finished for Trane as he continues his tagging campaigns to keep the city of New Radius always in question.

Development[edit]

Marc Ecko has described the challenges of developing the game in interviews. These range from a missed Black Friday release date by saying 'The code just wasn't ready' to communicating his vision to the developers:

The gaming community has a natural tendency to take anything cool and make it cartoonish. That was a big learning curve.

Make Up Mac

and the refusal of classification of the game in one market:

I think it's demonization of graffiti, demonization of technology, the generational disconnect. I think video games are just a misunderstood medium.

A mobile phone version of the game was announced in February 2005.[2]

On December 12, 2013 Devolver Digital re-released Getting Up: Contents Under Pressure onto Steam after acquiring the rights from the Atari bankruptcy that year.[3]

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Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings72.26% (Xbox) [7]
71.73% (PS2) [8]
70.36% (PC) [9]
Metacritic71/100 (Xbox) [4]
69/100 (PS2) [5]
69/100 (PC) [6]
Getting

Marc Ecko's Getting Up: Contents Under Pressure received average to positive reviews, scoring 69 out of 100 ('Mixed or average reviews') in Metacritic's average. It received positive press from a few outlets, scoring 87% in GamesMaster magazine, and 8.7 out of 10 on GameSpot. Common criticisms were related to the game's presentation, controls, and camera, although many outlets were impressed by the potential of the concept, and hopes for a more refined sequel. Edge magazine gave that title a 4/10 score and thought it ironic that the game was unpolished, given that it is 'based on a culture of reputation, craftsmanship and leaving a mark'. Official US PlayStation Magazine was disappointed that the game was 'so damn serious' in comparison to Jet Set Radio, a title with a similar premise.

In an interview in Metro New York, Ecko was outspoken in his response to these critics, describing gamers as 'the guys who got wedgies in high school' and 'divas' with a 'predisposition to have a bug up their ass for anything urban', who dismissed the game as riding on the coat-tails of Grand Theft Auto solely for having a black character on the cover. The reviewers, he says, are 'slaves to the code' and not 'slaves to the branding, products, or experience' as he would prefer, and they unfairly compare the game to better-received titles, such as Prince of Persia: The Sands of Time. He admits that the game was 'not as precise as I would have liked to see', blaming the game's failures on system limitations 'that people just can't understand', and that the title was 'as polished as you can make it on a no-hard-drive console like the PS2'.

Awards[edit]

  • GameSpot's Best Licensed Music Award 2006
  • Spike TVs 2006 VGA's Gamer's Choice-Breakthrough Performance award for Rosario Dawson
  • Spike TVs 2005 VGA's Best Wireless Game award.

Controversy in Australia[edit]

Wikinews has related news:

The AustralianABC News channel has reported that Getting Up was refused classification in Australia after its initial 'MA15+' rating was overturned after appeals by Queensland's Local Government Association, effectively banning its release in the country. The Federal Classification Review Board, responsible for reviewing the game and concluding to refused classification of the game (under a majority 3 to 2 decision), cited that the game promotes, and provides instruction for illegal graffiti and real-life graffiti artists.[10]Ecko stated that he was disappointed with this legal move. Other games heavily focusing around graffiti, such as Jet Set Radio, have not been banned. Months earlier, Need For Speed: Most Wanted, a game centred around and glorifying illegal street racing, received a G rating. The game has been available to Australians on Steam since 2013.

Sequel[edit]

On February 14, 2013, Ecko Unlimited's Twitter announced that a sequel was in development.[11]

References[edit]

  1. ^'Mark Ecko's Graffiti Game Gets a New Publisher and Goes to Steam'.
  2. ^Score, Avery (February 16, 2005). 'Marc Ecko's Getting Up going mobile'. GameSpot. CBS Interactive. Retrieved January 5, 2019.
  3. ^'Marc Eckō's Getting Up: Contents Under Pressure on Steam'. Retrieved April 28, 2015.
  4. ^'Marc Ecko's Getting Up: Contents Under Pressure (Xbox)'. Metacritic. Retrieved May 31, 2011.
  5. ^'Marc Ecko's Getting Up: Contents Under Pressure (PlayStation 2)'. Metacritic. Retrieved May 31, 2011.
  6. ^'Marc Ecko's Getting Up: Contents Under Pressure (PC)'. Metacritic. Retrieved May 31, 2011.
  7. ^'Marc Ecko's Getting Up: Contents Under Pressure'. GameRankings. Archived from the original on December 9, 2019. Retrieved May 31, 2011.
  8. ^'Marc Ecko's Getting Up: Contents Under Pressure'. GameRankings. Archived from the original on December 9, 2019. Retrieved May 31, 2011.
  9. ^'Marc Ecko's Getting Up: Contents Under Pressure'. GameRankings. Archived from the original on December 9, 2019. Retrieved May 31, 2011.
  10. ^'Marc Ecko's Getting Up: Contents Under Pressure (Multi Platform)'. Retrieved April 28, 2015.
  11. ^'Ecko Unltd. on Twitter'.

External links[edit]

Getting up game for macbook pro

Getting Up Game Mac

  • Marc Ecko's Getting Up: Contents Under Pressure at MobyGames

Best Free Games For Mac

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